666 ft is a First Person Shooter set in a zombie infested Hospital! There's danger around every corner... Will you survive?
On this project i was mostly involved with the enemies and animation pipeline/implementation. We used motion capture for all the enemies. I directed some of the motion capture performances and did mocap cleanup in Motion Builder.
We used an xsens motion capture suit and it didn't have any tracking for the face or the fingers.
To further push our animations, I made a facialrig and some fingercontrollers. 
After we were happy with our cleanup in motion builder, Me and Anton Jonsson did keyframe animation for the face and fingers in maya using my rig.
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